The <canvas> element is a drawing area. It is empty by default; you draw on it with JavaScript.
Add a canvas with a width and height.
Get its 2D drawing context: canvas.getContext("2d").
Use methods like fillRect(), arc(), fillText() and lineTo().
Canvas is used for charts, games, image editing and animations.
💡 Key Takeaways: HTML Canvas
Mastering HTML Canvas helps you write clean and reliable HTML code. Follow standard conventions, test edge cases, and keep logic simple. Try running the code example below and complete the exercises to build confidence.